Skip to content

Level 2 · lesson 6 of 7 · about 5 minutes

Business cases and payback

What a board approves, how payback and NPV are worked out, and how sure to be.

In one line

A business case asks for money now against cash it should earn later. Payback is how long the extra cash takes to repay what went in; net present value (NPV) adds up that cash over the years, discounted for time, less the cost.

What it does

  1. Start with the change the project makes: the cash the business earns with it, against the same business without it. Everything else, including the market's luck, should be the same on both sides.
  2. Payback divides the money committed by the extra cash it brings in a year. It is simple and favours quick returns, but it ignores what happens after payback and the time value of money.
  3. NPV discounts each year's extra cash at the cost of capital and subtracts the investment. Above zero, the project earns more than that rate. Countermove's board uses 8% a year over five years, and adds depreciation back because it is not cash.
  4. Both rest on a forecast of the extra cash. Run the case in many worlds and payback becomes a range, so the question becomes the odds it clears the hurdle. Cases also tend to be optimistic: Lovallo and Kahneman (2003) suggest checking them against how similar projects actually turned out.

Business and brand

Impact on the businessP&L, cash, share price

  • Surveyed finance chiefs use payback almost as often as NPV, mostly as a rough check on risk (Graham and Harvey, 2001).
  • A project that adds sales can still lower net income for years if it adds interest, depreciation and overheads, as an acquisition bought with debt does.
  • Money spent on a project is not there to absorb a shock: cash and borrowing are part of the case.

Impact on the brandMemory, loyalty, pricing power

  • Cost savings, like a new production line, repay in cash; brand projects, like a better recipe, repay partly in quality and memory that a five-year cash view only partly sees.
  • An acquired brand brings buyers and listings, but its value depends on keeping what made it grow.
  • Cutting brand support to make a case's numbers work moves the cost into next year's share.

Try it

Test a business case in thirty worlds

At the mid-year board meeting Brightwater can table one of three cases. Pick one and a payback hurdle. Each dot is one world, with the project against without it; the board's card averages the desk's three forecast worlds.

The business case, tabled in Q3

Own more of production and cut unit costs by about 12%. Costs €22m from cash.

4 years
The longest payback the board will accept
The board's card3.5 yearsNPV +€0.2m, three worlds
Middle world4.1 yearseight in ten: 3.4 years to 4.4 years
Within the hurdle33%10 of 30 worlds
Positive NPV13%4 of 30 worlds

Payback in years, one dot per world: the money committed over the extra cash a year (net income with depreciation added back), each world with the project against the same world without it. Paybacks over 10 years sit at the right edge.

Notice: The board's card averages three worlds: payback 3.5 years, NPV +€0.2m. Across 30 worlds the middle world pays back in 4.1 years and 26 of 30 take longer than the card says. 10 of 30 (33%) pay back within your 4-year hurdle, and 4 of 30 have a positive NPV at 8%.

Runs Countermove's full game in thirty numbered worlds, each with and without the case, using the board's own sums: 8% a year over five years, depreciation added back.

Sources

  • Graham & Harvey (2001), Journal of Financial Economics: the theory and practice of corporate finance, evidence from the field
  • Lovallo & Kahneman (2003), Harvard Business Review: delusions of success
  • Hertz (1964), Harvard Business Review: risk analysis in capital investment
  • Flyvbjerg (2006), Project Management Journal: from Nobel Prize to project management, getting risks right

Check itThree questions, instant answers

Question 1 of 3A €22m production line adds €5.5m of cash a year. Its simple payback is:
Question 2 of 3Why compare the business with the project against the same business without it, in the same world?
Question 3 of 3The board's card says payback in 3.5 years. Run in thirty worlds, most take over four. What should the board take from it?